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Shadow Giant
Large humanoid (extraplanar giant), LE
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Armor Class: 15
Hit Points: 218 (19d8+133)
Speed: 30 ft.
Initiative: 2
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STR: 34 (12) DEX: 15 (2) CON: 24 (7)
INT: 10 (0) WIS: 12 (1) CHA: 15 (2)
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Saves: STR: 16 DEX: 2 CON: 11
    INT: 0 WIS: 1 CHA: 2
Skills: 4 + ability mod for (Climb, Intimidate, Perception ( in dim light), Stealth ( in dim light))
Languages: Giant, Shadowtongue
CR: 13(10400 xp)
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Space: 10 / Reach: 10
Melee attacks:
mwk great terbutje +16/+16/+16/+16 (2d8+12 plus energy drain) OR 2 slams +16 (1d8+12 plus energy drain)
Ranged attacks:
rock +6 (1d8+12)
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Special: militant
Feats: Cleave, Combat Reflexes, Double Slice, Great Cleave, Improved Bull Rush, Improved Critical (great terbutje), Improved Critical (rock), Power Attack, Two-Weapon Fighting, Vital Strike
Environment: any (Plane of Shadow)
Organization: solitary, gang (2-5), family (6-13 plus 35% noncombatants, 1 cleric or witch shaman of 5th-8th level, and 1 fighter or barbarian chief of 7th-10th level), or company (14-33 plus 1 fighter or barbarian chief of 7th-10th level)
Treasure: standard (+1 gold breastplate, masterwork great terbutje, gold jewelry and adornments worth 500 gp, other treasure)
Source: Inner Sea Bestiary

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